Classic asteroids game built using p5js.
p5js
Sail the 7 seas looking for treasure, but be careful because you may not be the only pirate out on these treacherous waters.
UnityC#
This project started with the idea of a necormany mechanic, and ended up being a nice lesson in inheritance based design.
C#Unity
3D rule tile system built in unity along with procedural generation.
UnityC#Blender
Dialogue system built in unity with sprite based font rendering and shader support.
I’ve always loved working with 2D arrays, and so when I found out about cellular automata a sort of fascination was born.